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NAME: Stretch, the Skin-Walker
PRONOUNS: He/Him
MAGE CLASS: Illusionist
PRIMARY POWER: Illusion Projection
LINEAGE: Corruption-Touched
SPECIES: Humans (Adaptive Species)
ROLE: Outcast
LOCATION OF ORIGIN: Darkmoor Bayou
ERA PLACEMENT: 2210 AD
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He was not born, but left behind—forgotten in the reed-dark hollows of the Darkmoor Bayou, where lanterns do not linger and memory drowns in mist. The boy who would become Stretch once had a name, but the water took it. What rose in its place was not a man, but an echo wrapped in flesh, hollowed by absence, and filled by something else.

As the Rift tore wider in the early 2200s, one fragment of its living shadow found fertile ground in the mind of a feral child—brilliant, unclaimed, unseen. This was no clean bonding, no chosen Mage destiny. It was an infestation: a parasitic grafting of Eldritch will into human cognition. What emerged from that union was not a savior, nor a scholar, but a predator.

Stretch—as survivors came to name him—wore illusion not as trickery, but as a hunting method. His powers, once raw, matured into terrifying elegance. He could rewrite light, whisper falsehoods into the optic nerve, and shatter memory with a glance. His eyes, twin furnaces of searing red-orange, did not merely see—they unmade will. Those who met his gaze could not look away. They stood, entranced, as the grin approached.

That grin—long, glowing, and impossibly wide—was the last truth many ever knew.

He did not feast on flesh. He wore it. Stretch peeled skin from bone with precision, not hunger, and donned it like a ritual garment. He moved through the night corridors of ruined stations and reclamation outposts, speaking in the voices of the dead. He sowed confusion and false reunion, rupturing bonds and dissolving communities with impersonation more precise than any conjuration spell. He was the perfect mimic, but always—always—the smile gave him away.

Whispers spread. Do not follow the echoes. Do not look into the light behind the smile. If he knows your face, he already has your name.

His role, if such a word could cage him, was that of the Outcast—not simply banished from society, but exiled from self. Stretch had no center, no past, no tether. The Rift did not grant him purpose; it consumed what little remained and let him wander as contagion incarnate. He became a myth of corridors and crawlspaces, of drenched tunnels where the air feels watched. Some claimed he could walk on walls. Others said he lived between seconds. All agreed: he comes with a growl, long and low, the only mercy he offers.

By 2210 AD, in the waning chaos of the Migraine—a psychic plague that scrambled minds across continents—Stretch thrived. While Mages and factions reeled from mental contamination, he moved freely, deeper into the minds of others, weaving false memories like silk.

No one has ever captured him. No faction claims knowledge of his origin. His presence is not tracked on any Rift-borne registry. The Architects disavow him. The Angels deny him. The Dragons speak of him only in dreams, and only in warning.

He is not legend. He is reminder—that from the Rift come not just monsters of flesh, but predators of meaning.

In every place where the dead speak in the voices of the living, where corridors seem too long, and where smiles stretch wider than they should—there, Stretch waits.

Not for food. Not for vengeance.

For you to remember something that was never true.

Artwork by: Elder Mage
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