Artwork by: Sam.ai.am
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Among the icy ruins of the Frostclad Divide, where blizzard winds scream through broken megastructures and the bones of old gods lie beneath the snow, walks a beast with the stride of a mountain. His name is Tundar Garrix, and his shadow has become a symbol of resistance — and reckoning.
Tundar is an Anthropomorphic Mammoth, a relic of both biology and prophecy. Some believe he was awakened from the DNA vaults of The Deep Ark, others whisper he was born when tectonic echoes fused ancient fauna with forgotten spirits. Whatever the truth, Tundar is no myth. He is a living siege tower — slow to anger, but terrifying once it arrives.
With super strength, he can tear through Riftbound machines or collapse tunnels with a single stomp. But his most dangerous gift is mind reading — not just sensing fear and intent, but sifting through memory, understanding pain, and unearthing truth. He uses this not to dominate, but to counsel. His enemies fear it. His allies revere it.
A natural mentor, Tundar has led broken outposts to unity, forged alliances among rival scavenger clans, and guided lost travelers through the storm-choked North. His heart beats with a deep commitment to freedom, honor, and unity — values buried in his very bones.
But for all his dignity, Tundar is far from flawless.
His pride has shattered friendships. His stubbornness makes him near-immovable once his mind is set. And his bluntness, though honest, can crush the spirits he intends to lift. He holds grudges with glacial patience, and his desire for vengeance against those who enslaved his kind in the Red Wastes is a fire that never fully cools.
He wields no traditional weapon — his body is enough — but wears a carved iron sigil of his old war tribe around his tusk, a reminder of vows kept and friends lost. His voice is like gravel soaked in thunder, and his silence even heavier.
They say that when The Crimson Vultures tried to poison the freshwater vault at Cryon Spire, Tundar Garrix walked through their automated defenses without pause, tore the leader’s mech in half, and said only: “You do not own the water. It remembers being free.”
Now, as Earth reels from the final movements of the Reckoning, and fractured factions seek champions to stand before what comes next, Tundar Garrix does not rush to the battlefield.
He moves with purpose.
Because when Tundar moves, the world listens.
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